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Scenario 2: Bastions of Love

Isabelle

Vendoras future hangs in the balance as you struggle to reveal the identity and motives of a daring spy.

As your father, the venerable Monsignor Pantalone, is slipping into old age it is becoming increasingly important to show your ability as the politician and advisor of the Pantalone familiy. While beauty and wealth are useful tools, it is respect from Duke Sartorious and his inner court that will open the doors to real power.

Through your extensive personal contacts in the Vatican house of Cardinals you have gotten wind of a dastardly plot to weaken the defences of Vendora to prepare for a Papal attack on the city. The Pope's flunkeys have somehow found details about the Vendoran city defences and plan to exploit them to their advantage.

The Vendoran city walls are a complex labyrinth of gatehouses, murder-holes, portcullises, hoardings and secret passages. Some of these doors are locked and hidden with great, almost magical skill. The most secret of all secret routes leads directly into the dukes palace garden. This hidden path is locked by a password and impossible to discover without it. This password is what the spy will be looking for. You have conned your father into telling you this most secret phrase and you intend to use it to trap the spy and win a place beside the throne of Duke Sartorius.

Your plan is a risky one. Well suited to your temperament. Through servants of questionable reputation you have spread the rumour that you know all the passwords and locations of secret doors in the city and may be convinced to part with them for a price. You are hoping that such incentive will make the spy come to you. Then, by giving the spy the password you will set him up for a triumphant ambush in the secret passage. From there you will march the villain into the chambers of the Duke and thus forever secure a place in the Vendoran halls of power.

The first part of your plan is already sprouting fruit as an unlikely duo turns up for an audience in your garden. The two have in their letters introduced themselves as Turetto Bodega, a Spanish military architecht and a mysterious Scotsman called Tosh Mack Osh, but when you meet them they seem strangely familiar…

Your Vatican contact was very specific that there would only be one spy and that he would be working alone, yet here you are with two quite likely suspects. The other possibilities are that they are confidence tricksters trying to sting you or (oh unlikely prospect) the actual honest-to-God Real Thing.

To completely succeed with your mission there are a number of things you have to figure out. Listed in a rough order of priorities your objectives are -

Find out who of your guests (if any) is the spy.

Find out what the spies specific mission is.

Find out who is the spy's master.

Get the spy to enter the secret passage, using the secret password, thus proving your suspicions.

In all of this it is vital that you never reveal that you're trying to reveal a spy. Act casual, as if this is any old audience and see what you can find out by subtle manipulation.

Ending the game

You end the game by giving the password and location of the secret door to one of your guests. Then make them leave, and alone on stage, reveal your intention to capture the spy and become the most powerful woman in Vendora, nay, in all of Italy!

Tips

The exact layout of Vendoras defences is not important in this scenario - feel free to describe Vendoras military architecture however you like.

If you can think of a way to further your power-ambitions within the framework of the scenario even further than just impressing the count, please go for it! If you pay your cards and fellow players well enough you may move several steps closer to the ducal throne.

Need to powder your nose some more? Get more background on Isabelle here.