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Commedia Rehearsals

No-one is born a Commedia actor. The art of improvisation can only be mastered trough experimentation and practice. Luckily it's almost as much fun to train the Commedia as it is to perform. The below are versions of classic improvisation exercises (a tip of the hat in the general direction of Keith Johnstone is appropriate right here) modified to suit the constraints of the Commedia's digital stage. Perform the exercises in a concentrated but playful way. There are no rights or wrongs, just lesions to be learnt.

Gather your Troupe, step onto the tiles and go wild...

Gesture Exercises

1. Pass it on...
This exercise is about taking gesture cues from your fellow players. The Harlequin begins by making a gesture or easily repeatable gesture. The player to Harlequins right must then "take up" the gesture and repeat it to the best of her ability. As the characters have different sets of gestures it won't be possible to replicate the gesture exactly. Aim at interpretation of the gesture. Then change the gesture into another one and pass it on to the next player. She must then imitate the new gesture, passing it on to the harlequin and so on. Continue passing on gestures until you've managed to achieve a flow. Then stop and think about what was hard about the exercise and why. Did you manage a flow, and in that case how?

2. Tag
Play tag on the stage. To tag another actor you need to perform a gesture that touches her body squarely. The tagged player must react by performing a fitting gesture or saying something appropriate (l'll get you, you &¤/%!). The challenge is to make the game look believable despite the lack of depth and space. A hint; don't rush it.

3. Make Sad, Make Happy
Just like in "Pass it on", the Harlequin starts by making a gesture directed at the actor on his right. She responds by reacting to the gesture by becoming sad. She then makes a gesture directed at the third actor, who responds by becoming happy and makes a gesture at the Harlequin who become sad and flings a gesture at the second actor and so on. Continue until you find a sensible rhythm and the changes in mood feel smooth. Try to imagine the reasons behind the mood shifts, why does Harlequin become sad when the captain flings out his arms? Take it slow and give the gestures time to sink in before you react to them.

5. Mirror
Two actors stand beside each other. One does a gesture, walks a bit, says something or combines word and gesture. The other actor tries to mimic the first as precisely as possible. Continue for as long as it feels useful.

6. Who am I, Who are You? Living Charades!
For the most extreme gesture challenge, try playing charades with each other. Keep the concepts you are illustrating extremely simple and give out plenty of hints. Example; if you're going to charade a mouse, at least tell the others that you're going to charade a animal.

Impro exercises. These can be done in or out of character as one of the three masks. Try them out both ways.

6. Nonsense Impro
One actor chooses a subject, preferably something with strong emotional resonance, like whale hunting or the death of a dear friend. The subject should be kept a secret from the other actors. The first actor makes a speech about her chosen subject, using only completely gibberish words. Like so; kjefgk jumanjurgfrsg öo hmdb kugh irtiyrttf! The other actors listen, and after the speech is done (it should be no longer than a couple of minutes long) they try to guess what it was about. The other actors the take turns performing rousing speeches in resounding gibberish.

7. Dismissal
The actors take turns dismissing each other with a gesture and a few words. The dismissed actor has to leave the stage temporarily, then come back and dismiss another actor. Try to find gestures and words that go well together and really makes the dismissals clear.

8. Simultaneous Improvisation
One actor begins by making up a story about his morning. The other actors can interject at any time and continue the story, juggling authorship back and forth. Make sure the story keeps its internal consistency and keeps on going. Advanced actors may use gestures to back the words.

9. No Substantives
One actor starts telling a story without using any substantives or names at all. The second player must try to "rescue" the other player with his interjections, also without using substantives.
Example;

Player A : I was walking rapidly along the…

Player B : Yes, it is quite magnificent right now.

Player A : There I met…well bumped into would be more like it. Quite rude actually.

Player B : She's always been like that. So what happened next?

And so on. Try to keep it up for as long as you can manage to avoid the substantives. Then see if you agree on the contents of the story you've told together.

Mini scenarios (Using the Masks is strongly recommended.)

10. Mini Scenario for Two Actors
Two actors alternate giving an imagined love interest (off screen) compliments. Counter each other's pick-up lines directly or indirectly and if you get into a fight, go with it and act it out. Using the commedia characters, the exercise becomes really useful as a way of discovering the way the characters talk and interact in a very simple framework.

11. Mini Scenario for Three Actors
The Captain approaches the Innamorata, disguised as a Turkish Emir. Since he only speaks Arabic his servant Har-le-quin must translate everything he says. The Captain should try to communicate his love trough gibberish. Harlequin is free to translate however he sees fit. Considering his mischievous nature there is a substantial chance that he will make some…eh, errors of translation. Isabelle should react as if she believes that Harlequins translation is correct. Keep it up until the situation becomes ridiculous.