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The Rules of Improvisation - the Commedia Convention Whenever
people play together we need to agree to a bunch of rules. In Counter-Strike
you agree to try and off your buddies with various guns, in Commedia you
improvise a renaissance comedy. The big difference is that in most computerized
games the program takes care of the rules and enforces them. In Commedia
the rules are no more than tips and recommendations on how to make the
game enjoyable for everyone. You can play the game any way you like, from
a serious re-enactment of historical Commedia to a chat room with gestures,
the choice is yours, just make sure everyone expects the same playing
style when you begin. Below you find our best advice for a successful
session of Commedia, together they form the dafault "rules"
of the Commedia - the Commedia Convention. Using Gestures An actors physical presence on stage is the basis of any theatrical performance. A pose, step or gesture often captures a character and her feelings far better than a thousand fancy words. In the Commedia each character has a set of approximatley a dozen pre-defined gestures tailored to suit the Mask and a handful facial expressions. The Captain swings his sword with bravado, the Harlequin farts and teases while Isabelle hides a grin behind her fan. The gestures give you control over your Masks physical presence. Use them to underscore your lines or give them a double meaning. If you smile and jump about while telling the tragic tale of your mothers demise you will come across quite differently from when you cry and go down on your knees doing the same. Since the gestures are performed by klicking buttons you can easily insert gestures in the middle of a conversation, timing them to your lines. The importance of movement on the stage cannot be overempasized. Nothing is as boring as a stage where the characters just stand around and talk. Jump with happiness, kneel in anger and dismiss stupid ideas with a flamboyant flick of the wrist. Watch your fellow players, react to their gestures as well as their words. Play around with the gestures; by interrupting them halfway through you can give the impression of chancing your mind or emulate all sorts of quirks and fidgets. A dozen gestures may not seem like much, but remember that the historical Commediants worked with a limited palette of postures as well. The limitation is part of the art, giving the Commedia it's distinct flavour of controlled chaos.
So,
the gestures are really important. How about the text? Well, sometimes
you need to say something that can't be described by flopping about. That's
when you open your mouth and say it. Or in this case, crack your fingers
and type it. Imagine
how your mask would speak and try to emulate it in text, without making
what you say too incomprehensible. Try to capture the character in every
line you say, the Commedia is no place to be subtle. Let the Captain rave
about past victories, the Harlequin crack jokes and Isabelle flirt and
manipulate. Use archaic language when it suits you and what you're trying
to convey, but don't get stuck using thou's, thee's and perchance all
the time. Shakespearian English goes stale quickly unless done with great
skill. Don't be afraid to use harsh language or outright profanities if
it adds to the scene. I'm quite convinced the historical Commedia had
it's fair share of cussing and considering the subject matter of the scenarios
it may be hard to avoid. If some actor is especially sensitive, use whatever
means of censorship you feel is appropriate. Listening and Responding More important than what you say is how you listen. No skill is more fundamental in improvisation than listening to and responding to the other actors and their actions. It's easy to carry on your own thread of improvisation and ignore what the other actors are doing, quickly degenerating the play into three parallell monolouges. Always read the others lines and react to them directly without forgetting where you were going yourself. If someone insults you, yell back, beat them on the head or plan your revenge - don´t let it slide and become forgotten. If someone introduces a off screen character or event, like the local lazy butcher or his fatal fall from a clock-tower, use them as a part of your story. Every thread that is dropped is a waste. Weave your drama together.
As
of yet no voice over IP sollution is imbedded in the Commedia application.
Feel free to use any of the available sollutions to enable much more fast
paced and potentially even more hilarious scenarios. |
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